r/retrogamedev

Active

Retro GameDev: homebrew games for dusty old hardware, arcane coding techniques, reverse-engineering

Developing homebrew games for systems from 70s, 80s, 90s, and early 00s. Whether it be in assembly, C/C++, or BASIC... 8-bit, 16-bit, 32-bit, we've got them all. Discuss, share tips and tutorials, show off projects. Learn more about coding techniques of olde through reverse-engineering existing classic games and understanding hardware details.

Members

7,657

as of February 2025

Last post

today

September 28, 2026

Posts (30 days)

100+

Created

2014

January 8, 2014

Total posts

3.2K

archived

Total comments

7.4K

archived

Is r/retrogamedev dead? Active community.

r/retrogamedev is posting regularly — the latest post was today. Active subreddits can't be requested through r/redditrequest.

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Frequently asked questions about r/retrogamedev

How many members does r/retrogamedev have?

r/retrogamedev had 7,657 members as of February 2025, the most recent archive crawl of its subscriber count.

Is r/retrogamedev dead?

No. r/retrogamedev is active — the most recent post was today, with 100+ posts in the last 30 days.

When was r/retrogamedev created?

r/retrogamedev was created on January 8, 2014.

Can I take over r/retrogamedev?

Probably not. r/retrogamedev is still in active use, and Reddit only hands over communities whose human moderators have all gone inactive on Reddit for 60+ days. If you want a community in this niche, look for abandoned subreddits on the same topic instead — DeadSubs finds them automatically.

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Activity checked September 28, 2026from the Arctic Shift Reddit archive. Member counts come from the archive's most recent crawl and may lag Reddit. DeadSubs is not affiliated with Reddit Inc.